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Zbrush2

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Tomás

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Zbrush2
« en: 14 Agosto 2004, 14:01:30 »
Zbrush2
http://pixologic.com/home/home.shtml


Pa'l que no lo sepa, salió la versión 2. el pdf lo teneis aquinnn http://209.132.68.66/zbc/zb_memberdownload.php?getfile=PracticalGuide_A.zip (22 mb) pero necesitais tener cuenta (gratis).

Lo nuevo que trae:
http://209.132.69.82/zbrush/zbrush2/Z2Home.html


Interface

The ZBrush interface has been retooled so it's more intuitive and faster than ever before. Everything you need is within easy reach, and optimized to give more room to the canvas. Palettes and controls are familiar -- existing ZBrushers will instantly recognize them and adapt quickly to the new style.
   

Materials

Representing the way in which light interacts with the surface of an object, materials are critical to high quality renders. ZBrush 2 introduces many exciting enhancements to the materials system, including new shaders, new modifiers, and new ways to edit materials on a broad scale. ZBrush 2's material system makes it easier than ever to duplicate any real-world material or even invent some that are out of this world.




Polyframe Enhancements

ZBrush's distinctive polyframe display mode makes it possible to view a model's wireframe superimposed onto the shaded surface of the figure itself. This makes it easy to keep track of the integrity of your mesh while simultaneously seeing how that stucture translates into a 3D object. ZBrush 2 has taken polyframe technology to the next level with several powerful advancements.
   

New ZSphere Functionality

ZBrush's revolutionary ZSpheres modeler has been tested for its incredible ease of use in creating base meshes. Simply block out the shape of your figure using a skeleton-type system of interconnected spheres, then allow ZBrush to build a well-ordered mesh surrounding your structure. ZBrush 2 makes this already powerful tool even more versatile with several exciting features.




Multi-Resolution Mesh Editing

ZBrush 2 offers an entirely new way to sculpt models of all kinds, aimed at giving you total creative freedom. When a mesh is subdivided, a new resolution level is made available. All previous levels are also still present and can be returned to at any time. ZBrush 2 enables you to always work with the number of polygons that are best suited to the type of edits you'd like to make!
   

Displacement & Normal Maps

There is a lot of interest in generating displacement and normal maps, and ZBrush 2 now offers both. These rendering techniques allow a low-polygon model to be animated, but rendered as if it had millions of polygons. ZBrush 2 enables you to sculpt incredibly high resolution meshes in real-time, then compare that mesh to a lower resolution model in order to create a difference map for your rendering engine. The result is greater realism thanks to medium and high frequency details.




New Sculpting Brushes

ZBrush 2 offers nine new sculpting brushes, bringing unprecedented ease to the way in which you work with your meshes. Whether working with two dozen polygons or two million, these new brushes will make it possible for you to work faster and with even greater control.
   

Visibility Controls

ZBrush 2 offers easy ways to hide portions of a mesh. This enables you to sculpt millions of polygons in real time. View only the parts of the mesh that you need for the work you're doing. In addition, mesh visibility offers an alternative to masking when you wish to control deformations and other effects.




Advanced Geometry Tools

ZBrush 2 provides many new features to offer total control over your mesh geometry. New division routines make it easy to keep a high quality mesh. Other features such as Creases, Edge Loops, and Mesh Grouping controls allow basic shapes to be evolved into high quality, animatable meshes.
   

Symmetry Features

ZBrush 2 offers two extremely powerful ways to restore symmetry to a mesh or even create symmetry from a mesh that has been assymetrically edited. These new features not only make it easy to fix mistakes, they allow such techniques as sculpting only one half of a model and then transferring your work to the other side.




New Paint Brushes

ZBrush's painting capabilities continue to evolve with the introduction of three innovative 2D and 2.5D brushes. These new tools allow effects that were previously difficult or impossible to achieve.
   

New Stroke Types

ZBrush 2 adds three new types of strokes to the palette. The new Line II is like an incremental ruler, while the radial and grid arrays create unique and highly useful effects for a variety of uses.




Alpha Controls

Experienced ZBrush users know the incredible power of alphas (grayscale images). They can be used to create brushes, control rendering special effects, mask objects, create stencils, and more. ZBrush 2 gives unprecedented control over your alpha images.
   

Texturing

ZBrush 2 offers advancements in UV mapping and projection painting. Create UV maps that work well with both quads and triangles with the click of a button. Texture your mesh by painting directly onto it -- and even paint depth that will be incorporated into the model's geometry as if it had been sculpted.




Transformable Strokes

Brush strokes can now be transformed after they have been painted. Scale, orientation and position can all be changed after the fact. Even more fun is the fact that most of the elements that made the stroke can also be changed, such as material or alpha. This feature is incredibly powerful for texture artists and illustrators, alike.
   

ZScript Enhancements

ZBrush's text-based scripting language has learned many new tricks with ZBrush 2. New commands offer greater power to script authors, including the ability to create brand new functionality through plug-ins. The door is now open for third party developers.