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Foros 3D => Autodesk Softimage => Rigging y Scripting => Mensaje iniciado por: carlosan en 22 Septiembre 2008, 12:35:01
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(http://www.strangecosmos.com/images/content/120759.gif)
he leido en
http://www.xsibase.com/forum/index.php?board=13;action=display;threadid=28375 (http://www.xsibase.com/forum/index.php?board=13;action=display;threadid=28375)
A very basic mushroom can be accomplished with toric force, just close the hole in the center. Maybe mix some turbulence and what not to give it randomness.
Yup Toric and maybe some Drag to keep the particles from being wipped out of the donut too quickly.
For rendering I would try the BA particle shaders for thick volumic smoke.
pero bueno, toda sugerencia es bienvenida :)
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Esta escena seguramente te ayude:
C:\Softimage\XSI_7.0\Data\XSI_SAMPLES\Scenes\Rendering\ICE_Explosion.scn
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gracis