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y nos acercamos a la 8....

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eduardito

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y nos acercamos a la 8....
« en: 11 Agosto 2005, 23:47:08 »
ver para creer  :D :D
nos acercamos a la version 8 :D :D

Monday August 1, 2005




Autodesk 3ds Max 8 software, the latest version of the award-winning 3D modeling, animation and rendering solution, was announced at SIGGRAPH 2005. Designed to provide the most comprehensive and advanced 3D design tools and pipeline workflow, 3ds Max is one of the industry's most popular solutions for games production, film and video production and design visualization.

"There are four specific areas of focus we are invested in for 3ds Max 8 that will address the present and future demands of increasingly complex 3D production environments," said Martin Vann, vp of worldwide sales, marketing and support, Autodesk Inc. "Those areas are character development, advanced modeling & texturing, more comprehensive development framework and complex data and asset management (dealing with scalability, collaboration and scene complexity).

"After we signed on to create the STAR WARS: EMPIRE AT WAR game for Lucas Arts, there was no question of which 3D software package to build this game title on. 3ds Max provides us with the best production-proven toolset for our game development goals," said Gary Cox, art director at Petroglyph. "We consistently hit our milestones with 3ds Max. After several months of testing 3ds Max 8, we anticipate even more productivity gains with the wealth of enhanced creative tools and workflow efficiencies."

3ds Max 8 will offer 3D artists advanced character development features into its fully integrated character animation toolset with advanced rigging tools, motion mixing and motion retargeting (non-linear animation). Modeling & texturing advancements include new UV pelt mapping that greatly decreases the time and labor required to accurately texture a 3D model, DirectX and .fx support to create realtime shaders inside the 3ds Max viewport.

Game development studios, visual effects/post-production facilities, and design visualization professionals require 3D tools that can scale to manage rapidly expanding data sets and bandwidth/interaction requirements.

3ds Max 8 will answer these needs with a comprehensive development framework that delivers improved software developer kit (SDK) tools and documentation, XML support that efficiently exchanges scene and animation data, an interactive MAXScript debugger and support for the Autodesk DWF Viewer, the free, downloadable application that offers review and approval collaboration for 3D data.

3D animation projects today are becoming increasingly complex, especially with artists working in multiple locations and geographies. 3ds Max 8 will deliver complex data and asset management advancements with continued connectivity to third party, industry-standard asset management systems; and by integrating Autodesk Vault, a full-featured data management and asset tracking solution.

Features released exclusively to Autodesk Subscription clients over the past year, including Cloth, Hair and Fur, mental ray 3.4 and eight satellite render nodes, along with an extensive collection of visualization features compatible with Autodesk VIZ 2006, including enhanced File Link, Autodesk Inventor import, radiosity and adaptive subdivision, will automatically be included in 3ds Max 8. Autodesk Subscription continues to deliver excellent value to its members.

"On previous projects, like MR. & MRS. SMITH, 3ds Max has given us the tools we need to deliver the level of work that the directors and studios expect from us," said Jason Crosby, CG supervision, Digital Dimension. With features like the new MAXScript Debugger and improved integration with mental ray 3.4, version 8 is going to make our jobs easier."

"3ds Max 8 will further extend our leadership in delivering leading creative tools that address the complexities of CG pipelines," added Marc Petit, vp Autodesk Media & Ent. "During the past year, Autodesk has stepped up its investment in 3D animation product development as well as support for its customers and partners. We are proud that this investment is being met with enthusiastic response from our 3ds Max 8 Beta testers."

The Autodesk suggested retail price for Autodesk 3ds Max 8 software is $3,495. The Autodesk suggested retail price to upgrade from 3ds Max 7 to 3ds Max 8 is $795.

3ds Max 8 will be demonstrated in the Autodesk (booth # 1700, at SIGGRAPH, taking place Aug. 1-4 at the Los Angeles Convention Center.

Autodesk 3ds Max 8 in English is expected to be available in the fall of 2005. Localized versions of 3ds Max 8, in selected languages, are expected to be available in the future.

The Autodesk suggested retail price for 3ds Max Subscription is $440 per year and is available for purchase simultaneously with the product purchase or upgrade. Subscription customers qualify for access to the latest software updates, valuable product extensions to and E-learning materials.
For more information about purchasing and reseller pricing for 3ds Max and 3ds Max Subscription, contact an Autodesk Authorized Reseller or visit www.Autodesk.com/subscription/.

Founded in 1982, Autodesk Inc. (www.autodesk.com) is headquartered in San Rafael, California. The company recently renamed Discreet to Autodesk Media and Ent. The division best known for 3ds max and other digital imaging software will continue to service the film, video, gaming and related media and entertainment markets. This renaming ensures that the creative toolset from Autodesk Media and Ent. will stay on the leading edge of product innovation.

Re: y nos acercamos a la 8....
« Respuesta #1 en: 12 Agosto 2005, 00:02:26 »
Disponible en otoño? Pues sí que lo anuncian con antelación...

Adam Sullastres

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Re: y nos acercamos a la 8....
« Respuesta #2 en: 17 Agosto 2005, 19:21:17 »
x_D

Tomás

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Re: y nos acercamos a la 8....
« Respuesta #3 en: 17 Agosto 2005, 19:26:04 »
lo del max y la version dicen que significa lo siguiente:

max 5
máximo 5 cuelgues/hora

y asi sucesivamente....

es cierto?
xDD vale me lo he inventado pero oye... bueno vale, todos se cuelgan, no es max, es el hardware, son los plugins...

me callo

Adam Sullastres

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Re: y nos acercamos a la 8....
« Respuesta #4 en: 17 Agosto 2005, 19:27:38 »
repito
X_D

Tomás

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Re: y nos acercamos a la 8....
« Respuesta #5 en: 17 Agosto 2005, 22:04:35 »
no se si era máximo o mínimo...
xDDD

Mu_Malo

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Re: y nos acercamos a la 8....
« Respuesta #6 en: 18 Agosto 2005, 10:17:47 »
En XSI, las versiones son las veces que no te recupera el archivo.
Osea que version 5... 5 veces al día NO te recuperará la escena cuando se pete sin motivo alguno.
xD

Re: y nos acercamos a la 8....
« Respuesta #7 en: 19 Octubre 2005, 04:49:51 »
Yo personalmente al XSI lo toque muy poco como para opinar.

Yo uso el max 6 y la verdad tengo una PC kk(1.6Ghz y 256SDRAM) y me anda bien, sol ose me peta al suavisar mucho los objetos. :P :P :P

Saludos