Nueva versión de este gran script.
http://animus.brinkster.net/downloads/Dirtmap.zipCosas nuevas:
- Adaptive sampling has been removed. Nobody used it, anyway, and it saves a few processor cycles this way
- The new Mental Ray 3.2 ray falloff function has been implemented. You won't notice any differences in the renderings, except that they can be a bit faster if you have big scenes with very high poly counts, but use small falloff values.
- Bent normals! Just check the box, and the dirtmap will output bent normals in the R G B components, and a coverage scalar in the alpha component.
salu2