XSIforum.com

Models

0 Usuarios y 1 Visitante están viendo este tema.

Adam Sullastres

  • *****
  • 2713
  • Mercenario del 3D
Re: Models
« Respuesta #10 en: 18 Mayo 2004, 20:06:28 »
Softimage responde.
Sobre modelos:

There are two types of models: local and referenced.
Local models are specific to a single scene, but referenced models are external files that can be reused in many scenes.

Local Models :

Local models are specific to a single scene. They can be stored either internally or externally:

Internal local models are saved within the scene file. They provide a way to organize a scene, allowing you to take advantage of namespaces so that different models can contain objects with the same names.
External local models are saved outside of the scene file while retaining their links to other elements in the scene. For example, if a model is animated on a path and the path is not a child of the model, the model still retains the path constraint when the scene is reopened.
External models not only provide a way to organize your scene, they can also reduce time when saving complex scenes. When you save a scene that has many external models, only those models that have been modified since the last save are resaved.

External model files are saved in the Scenes folder of your project. They have an .mdl extension and a file name composed of the model name prefixed by the scene name. For example:

   myScene-myModel.mdl

Referenced Models:

Referenced models are exported models that are linked to external files. Any changes you make to the exported model will be reflected in your scene the next time you open it or update the reference.

You create a referenced model by exporting a model as an .emdl file, and then importing it as a referenced model in another scene. Each referenced model can be linked with up to three different .emdl files for working at different resolutions: low, medium, and high.

You can use referenced models in limited ways (for example, you can animate objects within the model, but not delete them), but they provide greater flexibility in sharing resources within a workgroup and keep scene file size to a minimum.

Ta claro, no?